Bezumny Gorodok grew from the work of many people. These are the creators of materials included in the game.
Creator and developer: badenman studio. The game icon and promotional banners were commissioned by the creator and made with ChatGPT/DALL·E. Game sounds were made specifically for this project.
Models were modified for the game: scaled and reoriented, simplified, recoloured and stripped of third-party marks and plates. The ship received the island flag and its new name.
44 vehicle models. CC BY 4.0. The project documentation contains the model-by-model list.
A fire engine and a 1950s American bus—2 models. CC BY 4.0.
Cargo ship, adapted as the Ostrovityanin. CC BY 4.0.
A bicycle and three motorcycles—4 models: Bicycle, Motorcycle, Sport Motorcycle and Chopper. CC BY 3.0.
People were assembled in MPFB from MakeHuman Community assets. Base bodies, skins, eyes, eyebrows and most hair are CC0. Twenty-five pieces of clothing and footwear, plus the chinesebob hairstyle, use CC BY 3.0 or 4.0. They were recoloured and simplified for the game, and some became work uniforms.
CC BY creators: punkduck—8 assets; Mindfront—7; Elvaerwyn—4; dressupdoc—3; EWS, janexx and O4saken—1 each. The catalogue does not provide separate verified profiles for these names, so these links point to the source asset-pack catalogue.
The residents’ walk, run and idle motions were retargeted from the CMU Graphics Lab Motion Capture Database at Carnegie Mellon University. The database was created with support from NSF grant EIA-0196217. Our thanks to CMU Graphics Lab and the motion-capture participants.
The game runs on Godot Engine 4.7.1 under the MIT licence. Godot includes Jolt Physics, FreeType, ThorVG, mbedTLS, miniupnpc, Embree, zlib and Open Sans; copyright notices and full licence texts are available from the in-game Licences screen.
The Android build uses AndroidX components and Kotlin under the Apache License 2.0. Blender and MPFB were production tools and are not distributed with the game.